dxmnkd316
Lucia Apologist
Re: Official Video Games Thread VIII: Titans are destined to fall
That's the pipeline bandwidth, not what I typically get. Usually get faster service over LTE with my phone.
But yeah, it wouldn't be atrocious. I think I've had a few 50 GB downloads for updates on some of my games (which is still farking absurd) and I just set them up overnight.
I just hate the idea of tens of GBs for an update. I just don't live in that world so I don't understand it. I live in the world where the largest program I've ever written was a few hundred KB not including data. So I get that I don't get it. But the space and memory requirements on programs today just seem bonkers; I'm not even talking relative to a decade ago, I'm talking relative to average HDD and DIMM size. We live in an era where memory and disk space are treated with contempt. One of the best tests I ever took in college was for a C++ course where I finished an hour and a half before everyone else but missed two points for failing to close the data file (memory leak). Those two points hurt like a *****. I talked with the TAs later and they said my code was more compact, less CPU intensive, and stored the data efficiently. I learned almost everything about coding principles from my dad who took a lot of pride in efficiency. We've lost that principle, IMHO.
I've seen the API data received for a few games and it's actually crazy how much data is exchanged sometimes. Every time I log in, it downloads 2-4 MB of data. Most of which never changes. I just think that's probably a little data-lazy.
But I digress... /crotchetyoldmillenial
100000 / (125/8) = 6400 seconds = 106 minutes
3 hours would be about right, considering you won't get the full 125 mbps but the 100 gigs would also be the uncompressed storage at the end, not the compressed download size.
That's the pipeline bandwidth, not what I typically get. Usually get faster service over LTE with my phone.
But yeah, it wouldn't be atrocious. I think I've had a few 50 GB downloads for updates on some of my games (which is still farking absurd) and I just set them up overnight.
I just hate the idea of tens of GBs for an update. I just don't live in that world so I don't understand it. I live in the world where the largest program I've ever written was a few hundred KB not including data. So I get that I don't get it. But the space and memory requirements on programs today just seem bonkers; I'm not even talking relative to a decade ago, I'm talking relative to average HDD and DIMM size. We live in an era where memory and disk space are treated with contempt. One of the best tests I ever took in college was for a C++ course where I finished an hour and a half before everyone else but missed two points for failing to close the data file (memory leak). Those two points hurt like a *****. I talked with the TAs later and they said my code was more compact, less CPU intensive, and stored the data efficiently. I learned almost everything about coding principles from my dad who took a lot of pride in efficiency. We've lost that principle, IMHO.
I've seen the API data received for a few games and it's actually crazy how much data is exchanged sometimes. Every time I log in, it downloads 2-4 MB of data. Most of which never changes. I just think that's probably a little data-lazy.
But I digress... /crotchetyoldmillenial