What's new
USCHO Fan Forum

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

  • The USCHO Fan Forum has migrated to a new plaform, xenForo. Most of the function of the forum should work in familiar ways. Please note that you can switch between light and dark modes by clicking on the gear icon in the upper right of the main menu bar. We are hoping that this new platform will prove to be faster and more reliable. Please feel free to explore its features.

Official Video Games Thread VI: Somebody set us up the bomb

Status
Not open for further replies.
Re: Official Video Games Thread VI: Somebody set us up the bomb

So, is it wise to intentionally not level up in Oblivion? I'm trying to grasp this level smoothing bit, and I'm only level 2 (although I am guessing by now I could easily go all the way up to 7-8).

Oh, and I forgot about the need to repair everything on a regular basis - that led to a rather...interesting situation to say the least (why yes, I had to kill things bare-handed while wearing nearly-useless armor in a crazed effort to shut down an oblivion gate - at level 1 no less).
Here is how you should approach Oblivion leveling, depending on how you like to play.

First off, you can beat the game at level 1. You never need to level up to do all the content. Because the enemies will always be the same amount of levels below or above you, or the same as you. What changes as you level is that they become stronger, learn new spells, change to harder mob types.

The downside to never leveling up however is that you will never be able to use the high end armors, spells and weapons. They just won't be available to you. Also you won't be able to do most of the daedric quests, as most have level minimum requirements.

Now, lets assume you do want to level. When you level up you get to pick 3 stats to increase, by a max of +5. The + next to those stats will be based on how many times you increased certain skills before you filled the level up meter. The level up meter fills up as you increase major skills.

For every 2 skill ups you gain a +1 in the related stat. So if you increase Blunt 10 times, when you get to the level up screen the Strength stat will be available at +5. Also, if you skill up more than 10 times, it will carry the extra over to the next level up bar. So you never lose those increases.

So you can take the slow level up approach (recommended) meaning you control exactly what stats will be at +5 for each level you gain, and when exactly you will level up.

When you are asked to pick major skills at creation, choose 7 that you do not want to be your characters main traits. Obviously the downside will be that the bonus to those skills will be wasted on things you won't use very often. But skilling up really isn't that difficult.

Example. If you want to be a warrior who uses Heavy Armor and a 1 handed swords with shield. Your major skills might be Blunt, Light Armor, Marksman, Hand-to-Hand, Mysticism, Acrobatics, and Alchemy. All things you are going to use less often.

This way if you want to increase STR, END, and INT at the next level up, you can make sure you have 10 skill up's in the related skills before you max your level up bar. You would get the +5 to each of those by using your minor skills (Blade +10, Conjuration +10, Armorer +5/Heavy Armor +5).

You should always make a save before you decide to fill your level up bar, that way if any of the stats that you want aren't +5, you can go back and make sure you get enough skill ups to fix it.

Once you are ready to level up, simply use any of your major skills (i usually use Alchemy for this purpose) until you fill the level up bar, then go sleep.

If you decide to do the fast level up approach (not recommended) you will really have to be on top of what skills you are using and how often. That can be fairly difficult to do, but if you succeed you will open up the higher level items much quicker.
 
Last edited:
Status
Not open for further replies.
Back
Top