Re: Official Video Games Thread VIII: Titans are destined to fall
That's the pipeline bandwidth, not what I typically get. Usually get faster service over LTE with my phone.
But yeah, it wouldn't be atrocious. I think I've had a few 50 GB downloads for updates on some of my games (which is still farking absurd) and I just set them up overnight.
I just hate the idea of tens of GBs for an update. I just don't live in that world so I don't understand it. I live in the world where the largest program I've ever written was a few hundred KB not including data. So I get that I don't get it. But the space and memory requirements on programs today just seem bonkers; I'm not even talking relative to a decade ago, I'm talking relative to average HDD and DIMM size. We live in an era where memory and disk space are treated with contempt. One of the best tests I ever took in college was for a C++ course where I finished an hour and a half before everyone else but missed two points for failing to close the data file (memory leak). Those two points hurt like a *****. I talked with the TAs later and they said my code was more compact, less CPU intensive, and stored the data efficiently. I learned almost everything about coding principles from my dad who took a lot of pride in efficiency. We've lost that principle, IMHO.
I've seen the API data received for a few games and it's actually crazy how much data is exchanged sometimes. Every time I log in, it downloads 2-4 MB of data. Most of which never changes. I just think that's probably a little data-lazy.
But I digress... /crotchetyoldmillenial
Originally posted by unofan
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But yeah, it wouldn't be atrocious. I think I've had a few 50 GB downloads for updates on some of my games (which is still farking absurd) and I just set them up overnight.
I just hate the idea of tens of GBs for an update. I just don't live in that world so I don't understand it. I live in the world where the largest program I've ever written was a few hundred KB not including data. So I get that I don't get it. But the space and memory requirements on programs today just seem bonkers; I'm not even talking relative to a decade ago, I'm talking relative to average HDD and DIMM size. We live in an era where memory and disk space are treated with contempt. One of the best tests I ever took in college was for a C++ course where I finished an hour and a half before everyone else but missed two points for failing to close the data file (memory leak). Those two points hurt like a *****. I talked with the TAs later and they said my code was more compact, less CPU intensive, and stored the data efficiently. I learned almost everything about coding principles from my dad who took a lot of pride in efficiency. We've lost that principle, IMHO.
I've seen the API data received for a few games and it's actually crazy how much data is exchanged sometimes. Every time I log in, it downloads 2-4 MB of data. Most of which never changes. I just think that's probably a little data-lazy.
But I digress... /crotchetyoldmillenial
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